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-     Mr. Pants Excessive Overkill for Unreal Tournament 2003        -
-                         Version: 1.0                               -
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Author: MadNad
Date: 02/20/2003
E-mail: madnad@madnad.com
Version: 1.0 (build 2199)
http://planetquake.com/excessive


CONTENTS
- Installation
- Description
- Weapons
- Gameplay
- Configure
- Dedicated Server
- Performance
- Notes
- Known Issues 
- Thanks


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-                            Installation                            -
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UNZIP TO UT2003 DIRECTORY or run the UT2MOD

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-                             Description                            -
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This is an Excessive MOD for UT2003. It replaces the standard 
UT2003 weapons with Excessive versions, gives all players all weapons 
and maxAmmo, regenerates players' health, start with 100 Armor, 
increased speed (ground & water), increased jumping capabilities, 
removes self-damage, and awards 100 adrenaline every 3 minutes. The 
majority of these default settings are configurable in the mutator 
configuration. You will die, and you may not even know where your enemy
came from. The result is a fast paced, carnage enriched game 
and will leave you be begging for more. 

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-                               Weapons                              -
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- TransLauncher: (Spawn with)
   Beacon launches further and faster.  Teleporting out leaves behind 
   a shock explosion

- Shield Gun: (Spawn with)
   Primary: Instant Death, and Shield Jumping increased - Tweaked Effects
   Secondary: same as standard

- Assault Rifle: (Spawn with)
   Primary: Rate of fire and damage greatly increased.
   Secondary: Launches 5 grenades which explode on impact.

- Bio Rifle: (Spawn with)
   Primary: rate of fire and damage increased and shoots spread with 3 
     globs/shot which can collect and spawn more globs.
   Secondary: Charges much faster, and will launch a huge regenerating
     glob.
 
- Shock Rifle: (Spawn with)
   Primary: rate of fire and damage increased.
   Secondary: rate of fire and damage increased, and shock combos chain 
     react.

- Link Gun: (Spawn with)
   Primary: Was secondary fire with explosions on link beam tip
   Secondary: Was primary fire but shoots up to 3 projectiles in 
     spread or twirl formation.  

- Flak Cannon: (Spawn with)
   Primary: Larger projectile, rate of fire and damage increased but
     wider spread (results in instant death from point blank)
   Secondary: Each projectile now spawns 3 shells randomly on impact.
              
- Minigun: (Spawn with)
   Primary: rate of fire and damage increased bullets.
   Secondary: Fires larger exploding bullets

- Rocket Launcher: (Spawn with)
   Primary: Rate of fire and damage increased.  
   Secondary: rate of fire increased and rocket count increased to 5.
     Added a rocket jump booster config setting.

- Sniper Rifle: (Spawn with)
   Primary: rate of fire increased, and causes 5 arcs.
   Secondary: same (zoom).

- Redeemer: (Pickup)
   Primary: Redeemer speed & damage increased, and spawns 20 rockets 
     on impact
   Secondary: Warhead speed & control increased and spawns 20 rockets
     on impact

- Painter: (Pickup)
   Primary: Paint time decreased
   Secondary: Same (zoom)

- Ion Cannon:
   More damage and spawns 30 shock promectiles on impact

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-                              Gameplay                              -
----------------------------------------------------------------------
- All players start with 300 health, which regenerates 5 points every 1
  seconds. All health pickups are removed from the game (some can be 
  kept in mutator configuration).
- All players start with all weapons and ammo, and ammo regeneration 
  (regen varies depending on weapon). All weapon and ammo pickups are 
  removed from the game.
- Self-damage & Falling damage is completely turned off (self damage is 
  configurable in mutator configuration).
- Excessive Combo can be executed at 150 Adrenaline - ( L+R+L+R )
- Suicidal Combo can be executed at 150 Adrenaline  - ( F+B+F+B )

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-                             Configure                              -
----------------------------------------------------------------------
Excessive has a lot of variables you can conifgure.  Most of which can 
be configured in the mutator gui configuration.  All of the available
configuration variables can also be set in the ExcessiveConfig.ini.  
To reset to the default ExcessiveConfig.ini variables, you can delete 
ExcessiveConfig.ini and open up the mutator configuration window and 
clicking the "ok" button will create the ExcessiveConfig.ini.

Configuration Variables

[Excessive.Excessive]
damageScale=0.000000 ---------> Self Damage Percentage
QuickMultiFire=True  ---------> Set Multifire Quick Release
bKeepAdrenalinePickups=True --> Enable/Disable Adrenaline
bKeepUdamagePack=True --------> Enable/Disable Udamage Pickups
bKeepShieldPickup=True -------> Enable/Disable Shield Pickups
bKeepBioRifle=True -----------> Start with this weapon = True
bKeepShockRifle=True ---------> Start with this weapon = True
bKeepLinkGun=True ------------> Start with this weapon = True
bKeepMinigun=True ------------> Start with this weapon = True
bKeepRocketLauncher=True -----> Start with this weapon = True
bKeepSniperRifle=True --------> Start with this weapon = True
bKeepFlakCannon=True ---------> Start with this weapon = True
HealthSetting=300 ------------> Sets initial and maxHealth setting
ShieldSetting=100 ------------> Sets armor amount to spawn with

[Excessive.ExcessiveRules]
hitSoundVolume=0.750000 ------> Sets Volume of HitSounds 

[Excessive.TransLauncherEX]
ExchangeFireModes=0 ----------> Switch mouse button fire modes
Priority=1 -------------------> Weapon priority

[Excessive.ShieldGunEX]
ExchangeFireModes=0
Priority=2

[Excessive.AssaultRifleEX]
ExchangeFireModes=0
Priority=3

[Excessive.ShockRifleEX]
ExchangeFireModes=0
Priority=9

[Excessive.LinkGunEX]
ExchangeFireModes=0
Priority=5

[Excessive.BioRifleEX]
ExchangeFireModes=0
Priority=6

[Excessive.MinigunEX]
ExchangeFireModes=0
Priority=7

[Excessive.FlakCannonEX]
ExchangeFireModes=0
Priority=8

[Excessive.RocketLauncherEX]
ExchangeFireModes=0
Priority=10

[Excessive.RocketProjEX]
xMomentumTransfer=1.000000 ----> Sets the RocketJump Booster

[Excessive.SniperRifleEX]
ExchangeFireModes=0
Priority=4

[Excessive.PainterEX]
ExchangeFireModes=0
Priority=11

[Excessive.RedeemerEX]
ExchangeFireModes=0
Priority=12

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-                      Dedicated Server Setup                        -
----------------------------------------------------------------------
Start a server from UT2003 multiplayer menu, or use one of the 
server.bat files to start your dedicated server.  One has been 
included for each gametype.  You should not run the Excessive mutator
with an Excessive gametype. Remember to add ServerPackages=Excessive in
your Ut2003.ini under [Engine.GameEngine].

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-                          Performance                               -
----------------------------------------------------------------------
You may want to tweak with some settings to boost performance.  Here 
are some recommended settings:

Texture Detail --------> Normal
World Detail ----------> Normal
Character Detail ------> Normal
Physics Detail --------> Normal   **FPS BOOST**
Character Shadows -----> Off
Dynamic Lighting ------> off      **FPS BOOST**
Detail Textures -------> off
Decal Stay ------------> off      **FPS BOOST**
Use Blob Shadows ------> off      **FPS BOOST**

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-                             Notes                                  -
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General  
----------------------
Although the weapons and other modifications are configurable in
the mutator configuration, it is recommended that you play with the
defaults to enjoy the true intent of Mr. Pants Excessive Overkill 
for UT2003. Excessive was designed & tested extensively on these 
sytems:

GameTesting
-----------
Windows XP
Pentium III 933MHz 
512MB RAM
GeForce4 TI-4200 128MB
and
Windows XP
Pentium III 1GHz
512MB RAM
GeForce2 GTS/PRO 32MB

GameServer
----------
Windows XP
Pentium III 1GHz
512MB RAM
and
Windows XP
Pentium III 450MHz (overclocked to 600MHz)
512MB RAM

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-                           Known Issues                             -
----------------------------------------------------------------------
Because of the huge number of explosions and projectiles flying 
around, Excessive can be very bandwidth and video card-intensive.
Don't expect glass-smooth gameplay unless you're on a high-end 
system on a fast connection. It is still more than playable on 
lower-end systems and connections.

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-                             Thanks To                              -
----------------------------------------------------------------------
MrPants - for the original Excessive MOD
Olin - Excessive logo
David Woodall - Setup File for installation

Special Thanks
MentalAbyss
DialaJunk
ClarkKent and the UTXL crew

to name a few.