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new/improved server variables...

g_friendlyFire (default=1)				<--	Set this to 0 to disable friendly fire (you can't kill teammates)
								Set this to 1 to enable friendly fire
								Set this to 2 to enable friendly fire and make the killer freeze instead of the victim (the killer will only be frozen after repeated team kills) (if g_friendlyfire > 1 then you must also have g_gameMod set to 1)
								Set this to 3 to enable friendly fire and make the victim temporarily frozen (the victim will only be frozen after repeated team kills) (if g_friendlyfire > 1 then you must also have g_gameMod set to 1)
g_friendlyFire_accidents (default=0)			<--	The number of accidental team kills you can do before the appropriate punishment kicks in (only applicable in g_friendlyFire > 1 and g_gameMod == 1).  Setting this to 0 means a team kill is punished instantly and no leeway is given to the player for accidental kills.  Set this to greater than 0 to create a 'buffer' to allow people to perform a number of accidental team kills before they are punished.
g_spectatorInactivity (default=0)			<--	Time in seconds a spectator can be inactive before being kicked
g_weaponTeamRespawn (default=30)			<--	The time in seconds weapons will respawn in a team game (this is the team version of g_weaponrespawn)
g_smoothClients (default=0)				<--	Turns on the server-sided client smoothing
								0 = Off (default)
								1 = Attempt the original server-side client smoothing (useful for correcting skipping players).  May also be useful to tweak sv_fps to improve smoothness.
								2 = Attempt the improved version of server-side client smoothing (also useful for correcting skipping players).  May also be useful to tweak sv_fps to improve smoothness.
g_delag (default=0)					<--	Boolean to enable delag functionality
g_rocketEffects (default=0)				<--	Turns on the rocket's special abilities:
								0 = Off (default)
								1 = Homing rockets (they will auto-seek the targets)
								2 = Guided rockets (you point where you want them to go)
g_rocketEffects_targetCone (default=0.90)		<--	Size of the targeting cone ahead of the rocket.  The closer this value is to 1, the narrower the cone (will only target players directly in front of the rocket).  The closer this value is to 0, the wider the cone (will target the first player it considers to be a target).
g_rocketEffects_turnRadius (default=1.25)		<--	The turning radius of a rocket.  Make this value small to make the rocket turn quickly (and hard to dodge).  Make it large to make the rocket turn slowly (easy to dodge).
g_rocketEffects_targetDist (default=768)		<--	Maximum distance ahead of the rocket a player can be to be considered as a target
g_rocketEffects_keepTarget (default=0)			<--	For use with g_rocketEffects == 1.  This will cause rockets homing in a person to never lose track of the person; this will make the rockets much deadlier and difficult to dodge.
g_rocketEffects_targetTurret (default=0)		<--	Boolean to enable homing rockets to target and home in on turrets.  (See g_turret and g_turret_amount to turn on turrets)
g_rocketEffects_targetRocket (default=0)		<--	Boolean to enable homing rockets to target and home in on other homing rockets.  (See g_rocketeffects to turn on homing rockets)
g_vulnerableRockets (default=0)				<--	Boolean to make rockets vulnerable to being shot down.
g_bannedMessage	(default=Banned)			<--	Message to show to clients who have been banned indefinitely.
g_bannedMessage_finite (default=Temporarily Banned)	<--	Message to show to clients who have been banned temporarily.
g_speed_rocket (default=900)				<--	The speed of the rocket projectile.
g_speed_plasma (default=2000)				<--	The speed of the plasma projectile.
g_speed_bfg (default=2000)				<--	The speed of the bfg projectile.
g_speed_grenade (default=700)				<--	The speed of a grenade.
g_speed_grapple (default=800)				<--	The speed of the grappling hook when you shoot it out.
g_speed_grapple_pull (default=800)			<--	The speed of the grappling hook when you are being pulled.
g_victoryPad (default=0)				<--	Boolean to show the victory pad during the intermission.  This will also attempt to play the nightmare sound during the intermission.
g_reload_rocket (default=400)				<--	The reload time of the rocket launcher in milliseconds
g_reload_plasma (default=100)				<--	The reload time of the plasma gun in milliseconds
g_reload_bfg (default=200)				<--	The reload time of the bfg in milliseconds
g_reload_grapple (default=400)				<--	The reload time of the grappling hook in milliseconds
g_reload_grenade (default=800)				<--	The reload time of the grenade launcher in milliseconds
g_reload_machinegun (default=100)			<--	The reload time of the machinegun in milliseconds
g_reload_shotgun (default=1000)				<--	The reload time of the shotgun in milliseconds
g_reload_lightning (default=50)				<--	The reload time of the lightning gun in milliseconds
g_reload_gauntlet (default=400)				<--	The reload time of the gauntlet in milliseconds
g_reload_railgun (default=1500)				<--	The reload time of the railgun in milliseconds
g_ammo_rocket (default=15)				<--	The amount of rocket launcher ammo you start with
g_ammo_plasma (default=50)				<--	The amount of plasma gun ammo you start with
g_ammo_bfg (default=20)					<--	The amount of BFG ammo you start with
g_ammo_grenade (default=10)				<--	The number of grenades you start with
g_ammo_machinegun (default=100)				<--	The amount of machinegun ammo you start with
g_ammo_machinegun_team (default=50)			<--	The amount of machinegun ammo you start within team games
g_ammo_shotgun (default=10)				<--	The amount of shotgun ammo you start with
g_ammo_lightning (default=100)				<--	The amount of lightning gun ammo you start with
g_ammo_railgun (default=10)				<--	The amount of railgun ammo you start with
g_startBanner (default=0)				<--	Boolean to show a text banner when a person joins the game
g_startBanner_text1 (default=[nothing])			<--	The first line of text for the start banner.  banners can be colored using ^'s.  you can leave this variable blank if you don't want to use this line of text.
g_startBanner_text2 (default=[nothing])			<--	The second line of text for the start banner.  banners can be colored using ^'s.  you can leave this variable blank if you don't want to use this line of text.
g_startBanner_text3 (default=[nothing])			<--	The third line of text for the start banner.  banners can be colored using ^'s.  you can leave this variable blank if you don't want to use this line of text.
g_startBanner_text4 (default=[nothing])			<--	The fourth line of text for the start banner.  banners can be colored using ^'s.  you can leave this variable blank if you don't want to use this line of text.
g_startBanner_text5 (default=[nothing])			<--	The fifth line of text for the start banner.  banners can be colored using ^'s.  you can leave this variable blank if you don't want to use this line of text.
g_startBanner_text6 (default=[nothing])			<--	The sixth line of text for the start banner.  banners can be colored using ^'s.  you can leave this variable blank if you don't want to use this line of text.
g_startBanner_text7 (default=[nothing])			<--	The seventh line of text for the start banner.  banners can be colored using ^'s.  you can leave this variable blank if you don't want to use this line of text.
g_startBanner_text8 (default=[nothing])			<--	The eighth line of text for the start banner.  banners can be colored using ^'s.  you can leave this variable blank if you don't want to use this line of text.
g_startBanner_text9 (default=[nothing])			<--	The ninth line of text for the start banner.  banners can be colored using ^'s.  you can leave this variable blank if you don't want to use this line of text.
g_startBanner_text10 (default=[nothing])		<--	The last line of text for the start banner.  banners can be colored using ^'s.  you can leave this variable blank if you don't want to use this line of text.
g_noTourneyChat (default=0)				<--	Boolean to disable public chatting during tournaments.  When set to 1, tournament players will not be able to hear spectators speaking.
g_headshots (default=0)					<--	Boolean to turn on headshot detection
g_headshots_multiplier (default=1.8)			<--	The value normal damage is multiplied by when you perform a headshot.
g_chatLimiter (default=2000)				<--	The value to limit how often someone can chat.  Set it to a value, in milliseconds, people must wait between their chats.  Set it to 0 to turn off chat limiting.
g_damage_railgun (default=100)				<--	The amount of damage the railgun delivers	
g_damage_lightning (default=8)				<--	The amount of damage the lightning gun delivers
g_damage_gauntlet (default=50)				<--	The amount of damage the gauntlet delivers
g_damage_machinegun (default=7)				<--	The amount of damage the machinegun delivers
g_damage_machinegun_team (default=5)			<--	The amount of damage the machinegun delivers during a team game
g_damage_shotgun (default=10)				<--	The amount of damage the shotgun delivers
g_damage_bfg (default=100)				<--	The amount of damage the bfg delivers
g_damage_rocket (default=100)				<--	The amount of damage the rocket launcher delivers
g_damage_plasma (default=20)				<--	The amount of damage the plasma gun delivers
g_damage_grenade (default=100)				<--	The amount of damage a grenade delivers
g_splashDamage_railgun (default=100)			<--	The amount of splash damage the railgun delivers.  Only active when g_railgunSplash == 1.  If used with railgun jumping, see g_splashRadius_railgun, g_selfDamage, g_knockback_self, and g_railgunSplash (and sub commands).
g_splashDamage_bfg (default=100)			<--	The amount of splash damage the bfg delivers
g_splashDamage_rockets (default=100)			<--	The amount of splash damage the rocket launcher delivers
g_splashDamage_plasma (default=15)			<--	The amount of splash damage the plasma gun delivers
g_splashDamage_grenade (default=100)			<--	The amount of splash damage a grenade delivers
g_splashRadius_railgun (default=120			<--	The size of the splash radius for the railgun.  Only active when g_railgunSplash == 1.  If used with railgun jumping, see g_splashDamage_railgun, g_selfDamage, g_knockback_self, and g_railgunSplash (and sub commands).
g_splashRadius_bfg (default=120)			<--	The size of the splash radius for the bfg
g_splashRadius_rocket (default=120)			<--	The size of the splash radius for a rocket
g_splashRadius_plasma (default=20)			<--	The size of the splash radius for the plasma gun
g_splashRadius_grenade (default=150)			<--	The size of the splash radius for a grenade
g_spawnProtection (default=0)				<--	Boolean to enable protected spawning.  Will cause all spawning players to spawn with either invisibility or the battle suit.  Set to 0 to turn off protected spawning.
								1 = Players spawn invisible with no spawning sounds
								2 = Players spawn with the battlesuit powerup.  Beware when using this when g_freezetag_frozenTeamColors is set to a non-zero value, since spawning people will look like frozen bodies.
g_spawnProtection_time (default=2000)			<--	Time in milliseconds each player should remain protected (invisible or with the battle suit) when they spawn.
g_spawnProtection_otherPlayers (default=0)		<--	Boolean to make the other team's players invisible after a point is won in freezetag and lastmanstanding.  g_spawnProtection must be turned on for this variable to take effect.
g_gameMod (default=0)					<--	Selects the game modification.  This modifies the type of gameplay determined in g_gameType.
								0 = no game mod (default play)
								1 = freezetag (modifies team play, g_gameType == 3.)
								2 = lastmanstanding (free for all and team play, g_gameType == 0 and g_gameType == 3)
g_gameMod_scoringSound (default=sound/teamplay/flagret_red.wav)
							<--	The sound that is played when a point is scored and when g_gameMod is set to freezetag, lastmanstanding, or muckleball.  Another common sound is sound/teamplay/flagcap_red.wav.
g_freezetag_unfreezeTime (default=3000)			<--	Amount of time in milliseconds a player has to stand next to a corpsicle to melt it in freezetag.
g_freezetag_frozenTeamColors (default=0)		<--	Boolean to turn on team colors for frozen bodies in freezetag.
g_freezetag_autoMeltTime (default=150)			<--	Time in seconds when a frozen player will melt on their own in freezetag.
g_freezetag_friendyAutoMeltTime (default=5000)		<-	Time in milliseconds a frozen player will melt when shot by their own teammate.  G_friendlyfire must be equal to 2 or 3 for this setting to take effect.
g_freezetag_worldAutoMeltTime (default=5000)		<--	Time in milliseconds a frozen player will melt when the body is shot into the void, lava, or slime.
g_freezetag_teleporterMelt (default=1)			<--	Boolean to make frozen bodies in freezetag melt when they hit a teleporter.  By default, they will melt.
g_wpflags (default=3)					<--	Determines what weapons are available in the game and which ones you start with.  These values are cumulative (for instance, to enable machine guns (2) and gauntlet (1), you set this value to 3)::
								1 = Gauntlet (default)
								2 = Machine Gun (default)
								4 = Shotgun
								8 = Grenade Launcher
								16 = Rocket Launcher
								32 = Lightning Gun
								64 = Railgun
								128 = Plasma Gun
								256 = BFG
								512 = Grappling Hook (see also g_offhandGrapple)
g_weaponLimit (default=0)				<--	Determines which weapons are disabled on the map.  These values are cumulative (for instance, to disable shotguns (4) and sgrenade launchers (8), you set this value to 12):
								4 = Shotgun
								8 = Grenade Launcher
								16 = Rocket Launcher
								32 = Lightning Gun
								64 = Railgun
								128 = Plasma Gun
								256 = BFG
g_ammoLimit (default=0)					<--	Determines which ammo boxes are disabled on the map.  These values are cumulative (for instance, to disable machine gun boxes (2) and shotgun boxes (4), you set this value to 6):
								2 = Machine Gun
								4 = Shotgun
								8 = Grenade Launcher
								16 = Rocket Launcher
								32 = Lightning Gun
								64 = Railgun
								128 = Plasma Gun
								256 = BFG
g_doReady (default=0)					<--	Boolean to force everyone to click "Ready" during the intermission to start the next map.  Only available in freezetag or lastmanstanding.
g_startArmor (default=0)				<--	The amount of armor each person starts with when they spawn.
g_startPowerup (default=0)				<--	The type of powerup you get when you spawn.  These values are cumulative (for instance, if you wanted the player to spawn with regeneration and quad, set this value to 17).
								1 = Regeneration
								2 = BattleSuit
								4 = Haste
								8 = Invisibility
								16 = Quad Damage
								32 = Flight
g_startPowerup_time (default=5000)			<--	The time in milliseconds a player will have a powerup when they spawn.
g_startPowerup_otherPlayers (default=0)			<--	Boolean to make all players get a powerup after a point is won in freezetag and lastmanstanding or muckleball.  g_startPowerup must be turned on for this variable to take effect.  Normally, only the people respawning will get the powerup.
g_startHoldable (default=0)				<--	The type of holdable powerup you get when you spawn.  These values are _not_ cumulative.
								1 = Personal Teleporter
								2 = MedKit
g_startHoldable_otherPlayers (default=0)		<--	Boolean to make all players get a holdable powerup after a point is won in freezetag and lastmanstanding or muckleball.  g_startHoldable must be turned on for this variable to take effect.  Normally, only the people respawning will get the powerup.
g_voteLimit (default=0)					<--	Boolean to enable more options in voting.
g_calcStats (default=0)					<--	Boolean to calculate in-game player stats.  The player stats will print out in the console after the game.  Can also be accessed by any player by typing \stats in the console.
g_warnings (default=0)					<--	Boolean to enable player warnings for server-sided auto-kicking.  when players team-kill, chatfrag, switch teams too often, or excessively suicide, they will get warned.  When they are warned g_warnings_* times, they are kicked.  Set it to 0 to disable all warnings and server-sided auto-kicking.
g_lastmanstanding_voidRespawnTime (default=7000)	<--	The amount of time each person is protected from falling into the void when they respawn in lastmanstanding.
g_warnings_chatFrag (default=5)				<--	Number of warnings a player is allowed to have for chatfragging before they get kicked.
g_warnings_teamKill (default=5)				<--	Number of warnings a player is allowed to have for team killing before they get kicked.
g_warnings_changeTeam (default=3)			<--	Number of warnings a player is allowed to have for team switching before they get kicked.
g_warnings_massSuicide (default=5)			<--	Number of warnings a player is allowed to have for suiciding before they get kicked.
g_warnings_chatFragTime (default=90)			<--	The time in seconds a player has to do two chat frags to earn a warning.
g_warnings_teamKillFime (default=120)			<--	The time in seconds a player has to kill two teammates to earn a warning.
g_warnings_changeTeamTime (default=115)			<--	The time in seconds a player has to change teams twice to earn a warning.
g_warnings_massSuicideTime (default=120)		<--	The time in seconds a player has to suicide twice to earn a warning.
g_timeout (default=0)					<--	Number of timeouts each team is allowed to call.  Set to 0 to disable timeouts.  Must be in a team game to be able to call a timeout.  To call a timeout, type \timeout in the player's console.
g_timeout_time (default=15)				<--	Length of each timeout in seconds.
g_spawnInvulnerable (default=0)				<--	Amount of time in milliseconds each player will be invulnerable when they spawn.  During this time, they will also be unable to inflict damage on other players.
g_decoy (default=0)					<--	Number of decoys each player has.  Set this to 0 to disable decoys.  To deploy a decoy, type \decoy in the player's console.
g_decoy_think (default=12)				<--	Number of times the decoy will move.  The time between each move is between 1 and 3 seconds.  A large g_decoy_think will make decoys stay around longer, whereas a small g_decoy_think value will make decoys disappear quickly.
g_offhandGrapple (default=0)				<--	Boolean to enable offhand grappling.  Bind a button to +button5 to use it.
g_railgunEffects (default=0)				<--	Turns on the railgun's special abilities:
								0 = normal railgun firing
								1 = make the railgun go through everything, including map walls
								2 = make the railgun bounce off map structures
g_railgunEffects_reflections (default=4)		<--	If g_railgunEffects is set to 2, this is the number of railgun beam reflections that will occur before the railgun beam terminates.
g_railgunSplash (default=0)				<--	Boolean to enable splash damage and knockback on the railgun.  This also enables railgun-jumping.  Can be further tweaked with g_splashDamage_railgun and g_splashRadius_railgun and will also work with all railgun reflections if g_railguneffects == 2.  If using this for railgun-jumping, see g_selfDamage, g_splashDamage_railgun, g_knockback_self, and g_splashRadius_railgun.
g_railgunSplash_noTargetDamage (default=0)		<--	Boolean to turn off splash damage on opponents and make it so that a railgun splash won't hurt an opponent.  Useful when you want to railgun jump, but you don't want the splash to affect other players.
g_railgunSplash_noTargetKnockback (default=0)		<--	Boolean to turn off knockback on opponents and make it so that a railgun splash won't knockback opponents.  Useful when you want to railgun jump, but you don't want the splash to affect other players.
g_weaponSwitchTime (default=450)			<--	Time in milliseconds it takes to switch weapons.  Anything above 50 milliseconds is a valid value.
g_antiCamper (default=0)				<--	Time in seconds a person can camp in the same location.  Set it to 0 to disable anticamper measures.
g_antiCamper_radius (default=192)			<--	Radius of the circle the player must move beyond to be considered not camping.
g_noPowerupDrop (default=0)				<--	Boolean to disable all powerup dropping when a player dies.
g_noWeaponDrop (default=0)				<--	Boolean to disable all weapon dropping when a player dies.
g_noMapItems (default=0)				<--	Boolean to remove all map items (health and weapons) as well as prevent spawning of powerups.
g_selfDamage (default=0.5)				<--	Multiplier for damage inflicted upon yourself.  Make it 0 to prevent all self-damage.
g_blackNameFix (default=0)				<--	Boolean to enable the black name fix, which will disable people from exploiting the bug which allows black letters in player names.
g_vulnerableRockets (default=0)				<--	Boolean to make rockets vulnerable to attack so you can shoot other people's rockets down.
g_turret (default=0)					<--	Boolean to turn on turrets in gameplay.  To give turrets to each person, adjust g_turret_amount.
g_turret_amount (default=2)				<--	Number of turrets each person starts with.  To deploy a turret, type \turret in the player's console.
g_turret_friendlyFire (default=0)			<--	Boolean to allow turrets to target and shoot at teammates in team games.  G_friendlyFire must also be on for this to take effect.
g_turret_lifetime (default=45)				<--	The lifetime, in seconds, of each turret.  when the lifetime is up, the turret explodes.
g_turret_targetDist (default=512)			<--	The distance in front of the turret the turret will look for possible targets.
g_turret_targetArc (default=45)				<--	The number of degrees the turret can turn to shoot at someone.  This value is measured in degrees in one direction, so setting it to 90, for instance, will allow the turret to turn left 90 degrees and turn right 90 degrees, so it has a total of 180 degrees of movement (this applies to up and down movement also).
g_turret_splashRadius (default=100)			<--	The splash radius of the turret when it explodes.
g_turret_splashDamage (default=100)			<--	The amount of splash damage the turret will do when it explodes.
g_turret_damage	(default=15)				<--	The amount of damage the turret will do when it hits you with a projectile.
g_turret_health (default=25)				<--	The health of the turret.  To kill a turret, shoot anywhere below it.
g_turret_reloadTime (default=300)			<--	The time it takes for the turret to reload before shooting again.
g_turret_weapon (default=1)				<--	The type of projectile that the turret shoots:
								1 = Plasma
								2 = Grenades
								3 = Rockets
								4 = BFGs
g_turret_setupTime (default=5000)			<--	The inactivity time, in milliseconds, between when the turret is deployed and when it starts targeting enemies.
g_turret_deployLimit (default=0)			<--	The number of turrets that you can have deployed at any one time
g_turret_teamProtected (default=0)			<--	Boolean to make the turret invulnerable to damage inflicted by teammates, except the owner of the turret.
g_autoBan (default=0)					<--	Boolean to turn on autobanning for excessive chat fragging, team killing, team changing, or mass suiciding.
g_autoBan_chatFrag (default=3)				<--	The number of games a person will be banned if they are kicked due to excessive chatfragging.  Set this to -1 to make the ban a permanent ban.
g_autoBan_teamKill (default=3)				<--	The number of games a person will be banned if they are kicked due to excessive team killing.  Set this to -1 to make the ban a permanent ban.
g_autoBan_changeTeam (default=3)			<--	The number of games a person will be banned if they are kicked due to excessive team changing.  Set this to -1 to make the ban a permanent ban.
g_autoBan_massSuicide (default=3)			<--	The number of games a person will be banned if they are kicked due to excessive suiciding.  Set this to -1 to make the ban a permanent ban.
g_teamName_red (default=Red)				<--	The name of the red team in freezetag and lastmanstanding.
g_teamName_blue (default=Blue)				<--	The name of the blue team in freezetag and lastmanstanding.
g_knockback_self (default=1000)				<--	Value to control the amount of knockback you can give yourself.  Useful for tweaking rocket jumping and railgun jumping.  If using this for railgun-jumping, see g_selfDamage, g_splashDamage_railgun, g_splashRadius_railgun, and g_railgunSplash (and sub commands).
g_startHealthMultiplier (default=1.00)			<--	The value your normal health is multiplied by when you spawn.  Normal health is 100.  This value takes into account player handicaps.  Requires the map to be restarted to take effect.
dmflags (default=0)					<--	Determines which game options are in effect.  These values are cumulative (for instance, to disable falling damage (8) and footsteps (32), you set this value to 40):
								8 = No falling damage		-->	Disables players from receiving damage due to falling.
								16 = Fixed field of view	-->	Disables players from adjusting the cg_fov variable on their client.
								32 = No footsteps		-->	Turns off the footstep noise.
								64 = No item reset		-->	Only active when in freezetag or lastmanstanding (see g_gameMod).  It causes all living players at the end of the point to not have their weapons and armor reset.  This puts them at a disadvantage.
								128 = No team reset		-->	Only active when in freezetag or lastmanstanding (see g_gameMod).  It causes the team that won the last point to not reset, which means that people who were dead/frozen at the end of the last point will stay dead/frozen until they are melted or until their team loses a point.
								256 = Weapons stay		-->	Only active when in freezetag (see g_gameMod).  It causes dropped weapons to stay and not be freed.
								512 = No playerclip		-->	Allows players to walk along ledges and go on the roofs of maps without being stopped by some invisible wall.  An unfortunate side effect is that you may fall through some see-through floors.
								1024 = Nightmare mode		-->	Only active when in freezetag or lastmanstanding (see g_gameMod).  In both g_gameMods, you'll do 8 times the normal amount of damage and you'll start with tons of weapons and ammo.  In freezetag, you'll automelt faster and melt other people faster.
								2048 = No world damage		-->	Disabled players from receiving damage from lava, slime, and water.    Note: if you turn this on and are playing in freezetag, a frozen body shot into the lava will no longer automelt.
g_camera (default=0)						<--	Enables the spectator to watch their opponents in a third person view, which swivels around while it watches people.  This code is untested, so any feedback would be great.
g_muckleball_ballType (default=1)				<--	The type of powerup you get when carrying the MuckleBall (when in g_gameMod == 3).  These values are cumulative (for instance, if you wanted the player with the MuckleBall to have regeneration and quad, set this value to 17).
								1 = Regeneration
								2 = BattleSuit
								4 = Haste
								8 = Invisibility
								16 = Quad Damage
								32 = Flight
g_muckleball_intermissionTime (default=5)			<--	The number of seconds of intermission time between Muckleball rounds.
g_regen_addHealth (default=15)					<--	The amount of health you get every second when you have the regeneration powerup
g_lifetime_rocket (default=10000)				<--	The lifetime, in milliseconds, of a rocket.  When this time expires, the rocket will explode.  Note: Setting this to 0 will make rockets last forever.
g_lifetime_bfg (default=10000)					<--	The lifetime, in milliseconds, of a bfg projectile.  When this time expires, the projectile will explode.  Note: Setting this to 0 will make the projectile last forever.
g_lifetime_grenade (default=2500)				<--	The lifetime, in milliseconds, of a grenade.  When this time expires, the grenade will explode.  Note: Setting this to 0 will make grenade last forever.
g_lifetime_plasma (default=10000)				<--	The lifetime, in milliseconds, of a plasma projectile.  When this time expires, the projectile will explode.  Note: Setting this to 0 will make the projectile last forever.
g_lifetime_grapple (default=5000)				<--	The lifetime, in milliseconds, of a firing grapple hook.  When this time expires, the firing grapple hook will explode.  Note: Setting this to 0 will make the firing grapple hook last forever.

new/improved server commands...

banning				<--	This functionality has been redone for more granularity and to work better with g_autoBan.  Tn the stock quake engine, you would add ip addresses to g_banIPs and they would be banned forever.  Now, when you ban someone, you can tell the quake engine how long you want the player banned for.  This new functionality has caused some backward compatibilities, so if you have a current list of IP addresses that you want banned forever, then make a note of them, clear the g_banips variable, then add them back in using the addip command.  Note: If you want a person banned forever, set their how_many_games_you_want_them_banned_for to be -1.
	command structure (note that [] means a required variable, and a {} means an optional variable):
		addip [player's_IP_address] [how_many_games_you_want_them_banned_for]
		removeip [player's_IP_address] {how_many_games_you_want_them_banned_for}
		kickban [player's_name_or_slot_number] [how_many_games_you_want_them_banned_for]
muting				<--	This function has been added to mute certain players.  When a player disconnects or the map restarts, that client slot is automatically unmuted.
	command structure (note that [] means a required variable, and a {} means an optional variable):
		mute [player's_name_or_slot_number]
		unmute [player's_name_or_slot_number]

telling as the console		<--	This function gives the admin the ability to talk to certain players, rather than to everyone in the arena, from the console.  Acts the same as the \tell command inside the game.
	command structure (note that [] means a required variable, and a {} means an optional variable):
		tell [player's_name_or_slot_number] [message]