2002 AUG 15
================================================================
Model Name              : dragongirl
installation directory  : quake3/baseq3/md3_dragongirl.pk3
Author                  : FRAG COW
Email Address           : fish_dsc@yahoo.com.uk
Website URL		: http://www.websamba.com/davidcoen
Model description       : Dragon Girl, for reasons unknown she is looking for some dragon balls, but is somewhat in the wrong universe

Other info              : From a concept of Vachidra on the request boards of polycount
http://dynamic.gamespy.com/~polycount/ubb/Forum3/HTML/002707.html?00021

Additional Credits to   : gundam@btinternet.com for tutorial at http://www.planetquake.com/polycount/resources/quake3/tutorials/MAX-to-q3data/md3q3data.shtml

Thanks to               : B, Vachidra
================================================================
* Play Information *

New Sounds              : YES
CTF Skins               : YES
LODS			: NO


* Construction *
Poly Count              : 2008

Vert Count              : 1101
Skin Count              : 1 (and a recolour)
Base info               : Geometry from scratch, texture built from vertex lighting and global illuminations maps generated by my code, sounds from ICQ soundset cantonese (filtered and reversed).

Software used             :  LightWave Modeler 5.5, 3D Studio Max 4, Photoshop, Interchange, q3data, quake3, goldwave
Known Bugs              : ph33r my bugz
Build/Animation time    : 4 days


* How to use this model *

unzip and place md3_dragongirl.pk3 into your baseq3 folder

* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) and QUAKE III(R) are registered trademarks of
id Software, Inc.

not for profit, please keep intact 


