"Boneyard" Plug-in Player Model for Q3:A
11.05.2002
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Model Name              : "Boneyard" 
Bot Support		: Yes
Bot Name		: boneyard
Installation directory  : baseq3/
Author                  : Skullhead (Michael Cote)
Email Address           : skullhead@evilemail.com
Website                 : www.freezerclown.com

Instructions:
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Place this .ZIP file in your \baseq3 folder and unzip it.  It should unzip all the necessary files AND create a subfolder called models\players\boneyard.

.ZIP file contains:
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md3-boneyard-readme.txt - This file.
md3-boneyard.pk3 - The model, skins, and sound effects.
bot-boneyard.pk3 - Botfiles.
boneyard.txt - Text file that creates the folder models\players\boneyard in your Folder that may be needed for Boneyard to show up in the selection menu.

Skins:
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DEFAULT - Boneyard
GHASTLY - The "Haunted Mansion" version; translucent ghostly green and glowing
STOVEPIPE - A steam-powered robot 
KRUEGER - An undead WWI German soldier with a targeting eyepiece
KRAUSS - An undead WWI German soldier with a targeting eyepiece  
RED - CTF Red
BLUE - CTF Blue

Model description: 
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Under the light of the full moon on a hill overlooking the dusty trail outside Laramie, Wyoming, a dried and leathery hand claws at the gravel and dust, black nails scratching their way to the surface.  It is Boneyard, a long-dead gunslinger, returned for his hoard of stolen gold and silver.  The skeletal spectre wanders the trails of southern Wyoming, searching for his long-lost treasure and the man who killed him for it.

Other info: 
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This is my second completed player model.  The base of what would become Boneyard was originally constructed in MilkShape.  However, most of Boneyard's creation, and all of his animation was done in Max 3.0.

Notes:
1) Boneyard does not have LOD's, much as I would like for him to have them.

2) There are lots of accessories that are hidden or shown depending upon the skin.  These accessories punched the polycount up, but I feel they add alot to the character of the model.  I created these accessories with skinning versatility in mind.   

3) I have added a text file into the .ZIP called boneyard.txt whose sole purpose is to create a folder called /BASEQ3/MODELS/PLAYERS/BONEYARD.  This folder may be needed to see the model in the selection menu.  You can also create this folder manually.  If you have any problems with Boneyard, try this first.

Your feedback on this model is welcomed and appreciated.  Please feel free to comment on this model in the polycount message boards or drop me a line at the above email.  Hope you enjoy this model.
		
Thanks to               : The good folks who frequent the Polycount message boards, and all the authors of the software used in the creation of this model, particularly the shareware and freeware software.  Thanks to my girlfriend for thinking up Krauss' name.
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* Play Information *

New Sounds              : Yes
Custom Animations	: Yes
# Skins: 		: 7 
CTF Skins               : Yes
LOD                     : No

* Construction *
Base                    : New Model
Polygon count		: 1611  
Software used             : Max 3.0, PSP 6, PhotoShop, Milkshape, LithUnwrap, Q3ASE, Pop-n-Fresh Plugins, NPherno's MD3 Compiler, GoldWave.
Known Bugs              : None known, but there are probably some in there somewhere.
Build/Animation time    : Much too long.

* Copyright / Permissions *

QUAKE III: Arena(R) is a registered trademark of id Software, Inc.

This model and the accompanying skins (c) 2002 Michael Cote.  You may use this model, skins, etc. for personal use only. Distribute at will but distribute the entire archive
intact and with this README file.  Commercial distribution is prohibited without prior consent.   
